This is the complete list of members for Lin3DAngle, including all inherited members.
b | Lin3DAngle | private |
CommitState() | Lin3DAngle | virtual |
ComputeLineLocalAxes(double h, double b, double zcm, double ycm, double angle, unsigned int ip) | Section | protected |
ComputeSectionCenter(double &zcm, double &ycm) | Lin3DAngle | protected |
CopySection() | Lin3DAngle | virtual |
GetArea() | Lin3DAngle | protected |
GetAreaRotationMatrix(double Theta) | Section | protected |
GetDensity() | Lin3DAngle | virtual |
GetInertiaAxis1() | Lin3DAngle | protected |
GetInertiaAxis2() | Lin3DAngle | protected |
GetInertiaAxis23() | Lin3DAngle | protected |
GetInertiaAxis3() | Lin3DAngle | protected |
GetInitialTangentStiffness() | Lin3DAngle | virtual |
GetLineRotationMatrix(double theta) | Section | protected |
GetLineTranslationMatrix(double h, double b, double zc, double yc, unsigned int ip) | Section | protected |
GetName() | Section | |
GetShearArea2() | Lin3DAngle | protected |
GetShearArea3() | Lin3DAngle | protected |
GetStrain() | Lin3DAngle | virtual |
GetStrainAt(double x3=0, double x2=0) | Lin3DAngle | virtual |
GetStress() | Lin3DAngle | virtual |
GetStressAt(double x3=0, double x2=0) | Lin3DAngle | virtual |
GetTangentStiffness() | Lin3DAngle | virtual |
h | Lin3DAngle | private |
InitialState() | Lin3DAngle | virtual |
InsertionPointCoordinates(double &x3, double &x2, double h, double b, double zc, double yc, unsigned int ip) | Section | protected |
InsertPoint | Lin3DAngle | private |
Lin3DAngle(double h, double b, double tw, double tf, std::unique_ptr< Material > &material, double theta=0.0, unsigned int ip=10) | Lin3DAngle | |
ReverseState() | Lin3DAngle | virtual |
Section(std::string name) | Section | |
Strain | Lin3DAngle | private |
tf | Lin3DAngle | private |
theMaterial | Lin3DAngle | private |
Theta | Lin3DAngle | private |
tw | Lin3DAngle | private |
UpdateState(const Eigen::VectorXd strain, const unsigned int cond) | Lin3DAngle | virtual |
~Lin3DAngle() | Lin3DAngle | |
~Section()=0 | Section | pure virtual |